Here is a list of all class members with links to the classes they belong to:
- s -
- SampleLaser
: EntityLaser
- Scale
: EntityEffect
, EntityKnife
, EntityNPC
, ProjectileParams
, Sprite
- ScreenShakeOffset
: Game
- ScreenWrapPosition()
: Room
- SetActiveCharge()
: EntityPlayer
- SetActiveRotation()
: EntityLaser
- SetAmbushDone()
: Room
- SetAnimation()
: Sprite
- SetBlackHpDropChance()
: EntityLaser
- SetBrokenWatchState()
: Room
- SetCanCrushRocks()
: PathFinder
- SetCanSeeEverything()
: Level
- SetCardAgainstHumanity()
: Room
- SetClear()
: Room
- SetColor()
: Entity
- SetColorize()
: Color
- SetDamageSource()
: EntityEffect
- SetExplosionCountdown()
: EntityBomb
- SetFirstEnemyDead()
: Room
- SetFloorColor()
: Room
- SetFrame()
: Sprite
- SetFullHearts()
: EntityPlayer
- SetGridPath()
: Room
- SetHeartPicked()
: Level
- SetHomingType()
: EntityLaser
- SetLastDevilRoomStage()
: Game
- SetLastFrame()
: Sprite
- SetLastLevelWithDamage()
: Game
- SetLastLevelWithoutHalfHp()
: Game
- SetLayerFrame()
: Sprite
- SetLocked()
: GridEntityDoor
- SetMaxDistance()
: EntityLaser
- SetMinDamageCooldown()
: EntityPlayer
- SetMultidimensionalTouched()
: EntityLaser
- SetNextStage()
: Level
- SetOffset()
: Color
- SetOneHit()
: EntityLaser
- SetOverlayAnimation()
: Sprite
- SetOverlayFrame()
: Sprite
- SetOverlayRenderPriority()
: Sprite
- SetPathFollowSpeed()
: EntityKnife
- SetRadii()
: EntityEffect
- SetRedHeartDamage()
: Level
, Room
- SetReference()
: EntityPtr
- SetRoomTypes()
: GridEntityDoor
- SetSacrificeDone()
: Room
- SetSeed()
: RNG
- SetShockwaveParam()
: Room
- SetShootingCooldown()
: EntityPlayer
- SetSize()
: Entity
- SetSlowDown()
: Room
- SetSpriteFrame()
: Entity
- SetSpriteOverlayFrame()
: Entity
- SetStage()
: Level
- SetStateFlag()
: Game
, Level
- SetTargetTrapDoor()
: EntityPlayer
- SetTimeout()
: EntityEffect
, EntityLaser
- SetTint()
: Color
- SetType()
: GridEntity
- SetVariant()
: GridEntity
- SetWallColor()
: Room
- ShakeScreen()
: Game
- Shoot()
: EntityFamiliar
, EntityKnife
- ShootAngle()
: EntityLaser
- ShootDirection
: EntityFamiliar
- ShopItemId
: EntityPickup
- ShopReshuffle()
: Room
- ShopRestockFull()
: Room
- ShopRestockPartial()
: Room
- ShouldAddCostumeOnPickup()
: Config::Config
- ShowFortune()
: Game
- ShowHallucination()
: Game
- ShowMap()
: Level
- ShowName()
: Level
- ShowRule()
: Game
- Shrink
: EntityLaser
- Size
: CppContainer::EntityList
, CppContainer::Vector::EffectList
, CppContainer::Vector::VectorList
, Entity
- SizeMulti
: Entity
- SkinColor
: Config::Costume
- Slot
: GridEntityDoor
- Spawn()
: Game
- SpawnClearAward()
: Room
- SpawnCount
: GridEntityDesc
- SpawnDust()
: GridEntityDoor
- SpawnEntityDesc()
: Game
- SpawnerEntity
: Entity
- SpawnerType
: Entity
, EntityRef
- SpawnerVariant
: Entity
, EntityRef
- SpawnGridEntity()
: Room
- SpawnGridIndex
: Entity
- SpawnParticles()
: Game
- SpawnSeed
: GridEntityDesc
- Special
: Config::Item
- SplatColor
: Entity
- Spread
: ProjectileParams
- Sprite
: GridEntity
, Sprite
- SpriteOffset
: Entity
- SpriteRotation
: Entity
- SpriteScale
: Entity
, EntityPlayer
- StartAngleDegrees
: EntityLaser
- StartRoomTransition()
: Game
- StartStageTransition()
: Game
- State
: EntityEffect
, EntityFamiliar
, EntityNPC
, EntityPickup
, GridEntity
, GridEntityDesc
- StateFrame
: EntityNPC
- Stop()
: Sprite
- StopExtraAnimation()
: EntityPlayer
- SubType
: Entity